The News (


BAE SYSTEMS has agreed to supply the US Army with equipment for its advanced military simulation and training programme.

"The virtual training systems we create are an important tool for soldiers preparing for combat in Iraq and Afghanistan, allowing them to train in a safe, but yet very realistic environment before meeting the challenges of today's battlefield," explained Juan Vela, director of programs at BAE Systems US combat systems.

According to Vela, BAE has a "long history" of developing simulators for the US military, such as the Bradley Advanced Training System (BATS) and Future Combat Systems.

BATS, a precision gunnery system for the M2A3 Bradley vehicle, comprises a station for the instructor, crew and remote monitoring personnel. The system accurately replicates the commander and gunner positions within the vehicle, while providing precision and degraded-mode gunnery simulation training. The simulator also facilitates digital communications with force XXI battle command brigade-and-below functionality in the crew station.

As The News previously reported, simulations provide a safe, realistic and interactive instructional platform for the 21st century soldier. Indeed, a number of companies have developed simulators for the US armed forces, including Cybernet Systems which recently clinched two lucrative defence contracts with the US Department of Defense (DoD).

The corporation will provide a "full spectrum" of warfighter simulation, training and modeling products to the DoD and other coalition members. A company spokesperson told The News that Cybernet's technology is expected to help prepare soldiers slated for deployment in Afghanistan.

"This contract covers all modeling, simulation and training for the US Army, so any work under this contract would certainly assist soldiers slated for active duty anywhere. (Our solutions) couple simulation strategy with third-person perspective for the control of unmanned systems and with soldiers on the ground," said the spokesperson.

Cybernet offers a full-range of simulation and training capabilities, including:

  • Virtual Systems Integration Laboratory (VSIL): Provides open interoperability between simulation models generated by various manufacturers.
  • Gesture and human motion detection: Analyses intent, behavior and command generation.
  • Portable geo-location/situation awareness: Facilitates tracking solutions based on solid state, magnetic, GPS and FOG technology fusion.

Cybernet has also developed an HLA (high level architecture) massive multiplayer simulation that features terrain generation, cockpit/part task training integration, as well as training and mission rehearsal operations. The advanced environment allows large numbers (100,000+) of users to interact in real time within a common object space.